Build a Palace
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Introduction |
| This
tutorial will introduce you to some basic texturing and lighting techniques
in Awakening. It assumes some basic knowledge of the User Interface. To begin, press Ctrl+N to start a new project or select File > New Scene. |
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Loading the mesh |
| First
you will import 3D geometry into your scene. There are two ways to load
geometry in Awakening: press Ctrl+L to load mesh from .tri
files, or press Ctrl+I to import from various popular 3D format files.
Press Ctrl+L and open the hall.tri file which can be found at .../Awakening/Models. Once the geometry is loaded, press "N" to select none (Awakening automatically selects all imported surfaces) and press Shift+A to see all. You should then see a complete white palace, it's white because it has no textures and no lighting at all. To see wireframe, right-click in the viewport, and select Fill Mode > Wireframe. |
| Texturing the palace | ![]() |
To load textures, right-click on the Texture page,
select Add Texture, then select your image files. Another
method is dragging image files into the Texture panel
from Windows Explorer. Download and add these four images
into your
scene. |
Press Shift+T
to toggle texture mode.
Click on the If the windows seem too big you
can scale the texture. Click on the |
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Lighting the palace |
| Now
add some lighting. Click on the toolbar button | Press F9 to compute lighting. Press Shift+T to change texture mode, to check the lightmap. The effect should similar to the left image, amazingly realistic for only a few steps, isn't it? |