Caustics

Caustics are light patterns that are created when light has
been refracted by one or more surfaces. Only mobiles can produce caustics
in Awakening.
|
To render caustics, follow these steps:
1. Create a Material with the Generate
Caustic checked beforehand, set a proper Refraction Index for it:
. You must set
it's Alpha component to a diffuse color less than 255, to create transparency.
2. Assign this Material to
a mobile.
3. Create a light and check it's Generate Caustic property:
.
The Detail option controls the
lights emission-density for caustics.
4. Press F8 to render the caustics.
You can render caustics for specific mobiles or lights by
selecting them before rendering.
Refraction Indexes of familiar materials:
| Material | Refraction Index |
| Vacuum | 1.00000 |
| Air | 1.00029 |
| Alcohols | 1.32900 |
| Crown Glass | 1.53000 |
| Crystal | 2.00000 |
| Diamond | 2.41700 |
| Emerald | 1.57000 |
| Fused Quartz | 1.46000 |
| Heavy Flint Glass | 1.65000 |
| Glass | 1.50000 |
| Ice | 1.30900 |
| Quartz | 1.64400 |
| Ruby/Sapphire | 1.77000 |
| Salt | 1.54400 |
| Sugar Solution (80%) | 1.49000 |
| Sugar Solution (30%) | 1.38000 |
| Topaz | 1.61000 |
| Water | 1.33333 |