Cloth


A cloth object consist of connected nodes (red
points in above figure), every node has own velocity and is restricted each
other. All nodes make up a grid. You can set gravity & wind for nodes,
and freeze certain nodes. Also, you can set block for nodes, for example, a curtain
blocked by a wall. Currently, Awakening only supports plane block.
To create cloth in Awakening, click the button
in main toolbar, then left click in viewport. Cloth Panel
will show all parameters of cloth:

| Name | Name of cloth |
| Width | Column number of nodes grid |
| Height | Row number of nodes grid |
| Interval | Distance between neighboring nodes |
| No Render | See Mesh Panel |
| No Clip | See Mesh Panel |
| Fixed | See Mesh Panel |
| Bump | See Mesh Panel |
| Double Sided | Also draw back face |
| Disable Block | Disable block calculating |
| Clip tool, use this tool to lock nodes; hold Shift key for unlock. | |
| Gravity | Set gravity for cloth |
| Wind | Set wind for cloth |
| Indicate calculate Gravity/Wind in object coordinate space | |
| Pause cloth simulating | |
| When picking/adding a plane block, the plane will be offseted by this value along normal. | |
| Pick a plane as block from surfaces. | |
| Add block | |
| Delete selected blocks |