Install Scene Dialog
| File Name: | The destination of installation. |
| For Web3D: | Whether install this scene for Web3D. |
| Limit FPS: | Whether limit FPS ( Frames Per Second ) when playing this scene. |
| No Hardware VP: | Whether disable hardware vertex processing ( certain vertex shaders can't run on some 3D accelerators. e.g. the "watergrass.sha" will cause error on some GeForce accelerators. ) |
| Check Pixel Shader | Whether check pixel shader when starting scene. ( Most preset shader files can runs on 3D accelerators without pixel shader, so you do not need check this option; but if you own shader strictly require pixel shader, you can check the option; then if your scene runs on a 3D accelerators without pixel shader, player will popup a message box to stop scene.) |
| Blur Effect: | Whether turn on 'Blur Effect'. ( This technique will use some video memory, in 'Auto' mode, winds3d player will detect video memory to decide whether enable blur effect.) |
| Speed: | Adjust play speed |

(These options is invalid in Web3D)
| Width, Height: | The window's size of playing this scene. |
| Full Screen: | Whether full screen when playing this scene. |
| Resizing: | Whether enable resizing window when playing this scene. |
| No Frame: | Whether hide window frame ( title bar, menu, etc ) . |

| Field of View: | The width of the area you see while looking through camera. |
| Near Plane: | The nearest distance visible. |
| Far Plane: | The farthest distance visible. |
| Move Step: | Indicate how fast moving in 3D space. |
| Rotate Step: | Indicate how fast rotating in 3D space. |
| Arc Ball Enable: | Whether enable Arc Ball Mode ( press mouse left button and drag ) when view scene. |
| Move Enable: | Whether enable moving camera. |
| Rotate Enable: | Whether enable rotating camera. |

| Game Mode: | Whether as game mode navigating in virtual world. |
| Body Width: | The virtual player's body width in game mode. |
| Duck Height: | The virtual player's body height when ducking in game mode. |
| Stand Height: | The virtual player's body height when standing in game mode. |
| Eye Offset: | The distance from pate to eye. |
| Zero Gravity: | Whether ignore gravity when do physics simulate in game mode. |