The name of the
The color of the
The type of the
There are three types of lights: point lights, spotlights, and directional lights.
Disable the selected
The location of light in world
The normal vector of light
direction in world space.
shadow bias for
shadow mapping, or Inner
angle & Falloff for baked spot light, Falloff control the transition between
bright inner cone and larger outer cone of
priority of the selected light(0~255), the bigger value is more prior. e.g.
there are many lights in a scene, for a particular object, a faraway light (sun)
may not lit it, so you can set the sun light's Priority to 255, that ensure it
lighting all objects.
Bind the selected
light to a particular movable object, let them moving simultaneously.