Light Panel

 

Name:
The name of the selected light.

Color:
The color of the selected light.

Type:
The type of the selected light. There are three types of lights: point lights, spotlights, and directional lights.

Disabled:
Disable the selected light.

Position:
The location of light in world space.

Direction:
The normal vector of light direction in world space.

NBias/SWBias:
The shadow bias for shadow mapping, or Inner angle & Falloff for baked spot light, Falloff control the transition between bright inner cone and larger outer cone of spot light.
 


Priority:
The priority of the selected light(0~255), the bigger value is more prior. e.g. there are many lights in a scene, for a particular object, a faraway light (sun) may not lit it, so you can set the sun light's Priority to 255, that ensure it lighting all objects.

Bind:
Bind the selected light to a particular movable object, let them moving simultaneously.