Parallax Mapping

Parallax Mapping can produce a stunningly real three-dimensional appearance on flat surfaces, without the intensive tessellation computations and extreme polygon counts required for true displacement mapping. In addition to a base texture, it requires a corresponding normal map and height map to work.
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dot3 bump mapping |
dot3 bump mapping + parallax mapping |
All parallax mapping shader files can be found at the "effects\parallax_mapping" folder. You need store height map to normal map's alpha channel, and set normal map to the 1st texture of material; also check 3d object's 'Bump' style.
Factors of all parallax mapping shaders:
vec4 uvoffset
//offset of texture coordinates
Usage:
material.setEffectVector('vecOffset',uvoffset )
Example:
(parallax = material)
local uvofs=vec4.new(-0.02,-0.02,-0.02,1)
parallax.setEffectVector('vecOffset',uvofs )