Rendering Order

Rendering Order is important for those transparent objects. Error order will cause graphic artifacts like shown in below image:

Graphic artifacts caused by error rendering order for transparent objects; notice the blue border of the aquatic.

To indicate a material is transparent, you should check "Transparence" in D3D Effect group of Material Panel. And if a effect (billboard, particles) is not transparent, you should check "Opaque" in corresponding panel.

 

In Awakening, the rendering order for all content of scene is:

1. Background Image

2. Background Overlays

3. Opaque Surfaces

4. Static Meshs

5. Mobiles (include skin meshs)

5. Transparent Surfaces

7. Effects

8. Overlays

9. Script Render3D

   [ Blurring… ]

10. Script Render2D