|getMovTar||None||movtar||get player's movtar|
|getJumpmoveStep||None||number||the move step scale when pressing move & jump key synchronously.|
|getGround||None||object object, string type||Get the object that player stand, see
1. If player is hang in air (water), all return value is nil.
2. type indicate which class the ground object is. It can be one
of the following flags:
|OnLanding||None||None||be executed when player landing|
|OnFlying||None||None||be executed when player flying-off|
If the player foot point p_ground_test_dist down is solid, the player is on ground. The "p_ground_test_dist" is a console variable to control ground detection depth, it's default value is 8.