Terrain

A terrain object consist of orderly arranged
grids, all grids are same size and square.
To create terrain in Awakening, select Create > Terrain
from main menu; or you can import Terragen Terrain Files as terrain.

| Name | Name of terrain |
| Rows | Row number of grids (4 ~ 256 ) |
| Columns | Column number of grids (4 ~ 256 ) |
| Interval | Size of grid |
| No Render | See Mesh Panel |
| No Clip | See Mesh Panel |
| Bump | See Mesh Panel |
| Exclusive VB | See Mesh Panel |
| Compute Normal | Calculate vertex normals for mesh |
| Enable (Lightmap) | Use lightmap for terrain |
| W | width of lightmap image |
| H | height of lightmap image |
| Altitude Adjust | Modify vertex heights for terrain |
| Rise | Increase height |
| Descend | Decrease height |
| Flat | Reset height |
| Smooth | Average heights |
| Step | Sensitivity factor for adjusting |
| Round | Indicates whether brush is round or square |
| Whole | Indicates brush is cover all vertices of mesh |
| Align to the bottom of selected objects | Align heights for vertices which right under the selected objects. You need first select the terrain and other objects together, then do this command. |
| Altitude Generate | Generates vertex heights |
| Height Map | Get heights from a grayscale image |
| Perlin Noise | Get heights base the Perlin noise algorithm |