Terrain

A terrain object consist of orderly arranged grids, all grids are same size and square.
To create terrain in Awakening, select Create > Terrain from main menu; or you can import Terragen Terrain Files as terrain.

Name Name of terrain
Rows Row number of grids (4 ~ 256 )
Columns Column number of grids (4 ~ 256 )
Interval Size of grid
No Render See Mesh Panel
No Clip See Mesh Panel
Bump See Mesh Panel
Exclusive VB See Mesh Panel
Compute Normal Calculate vertex normals for mesh
Enable (Lightmap) Use lightmap for terrain
W width of lightmap image
H height of lightmap image
Altitude Adjust Modify vertex heights for terrain
Rise Increase height
Descend Decrease height
Flat Reset height
Smooth Average heights
Step Sensitivity factor for adjusting
Round Indicates whether brush is round or square
Whole Indicates brush is cover all vertices of mesh
Align to the bottom of selected objects Align heights for vertices which right under the selected objects. You need first select the terrain and other objects together, then do this command.
Altitude Generate Generates vertex heights
Height Map Get heights from a grayscale image
Perlin Noise Get heights base the Perlin noise algorithm