What's new in Awakening 3.0 ?
- Parallax
Mapping
Parallax
Mapping can produce a stunningly real three-dimensional appearance on flat
surfaces, without the intensive tessellation computations and extreme polygon
counts required for true displacement mapping.

- Fur
Fur is important in animal rendering.

- Cloth
Compellent cloth simulation include gravity & wind calculating, primary
collision detection.

- Cubic Environment Mapping
Environment mapping is a technique that simulates
highly reflective surfaces without using ray tracing. Cube map are textures that contain image data
representing the scene surrounding an object.

- Render To Texture
Render To Texture let you render scene to a
texture, then reuse the texture for complex rendering like water, reflection,
etc.

- Atmosphere Rendering
Realtime photo-realistic atmospheric
lighting simulation with low hardware requirements (can runs on
Geforce 256).

- Post Processing
You can do realtime image processing for rendered picture
of 3d scene.


- Transform Gizmo

- Viewport Grid

-
Improved Command Script API
New classes and enhanced functions.
- Improved Terragen Terrain Files Importer
Adjusted texture coordinates importing.