Project Workflow
Once you have installed the program, you open it from the Start menu, or use any other Windows method. The figure above shows the application window with a scene file loaded.
Note: Awakening is a single-document application, meaning you can work on only one scene at a time. However, you can open more than one copy of the program and open a different scene in each copy.
Loading Mesh |
There are two ways to load geometry data in Awakening: press Ctrl+L to load mesh from .tri files; or press Ctrl+I to import from various popular 3D format files. |
Texturing Surfaces |
Awakening will convert loaded mesh to surfaces . This step you will coat textures for surfaces. |
Lighting Scene |
Give scene some lighting. lighting is very important to realism of virtual world. |
Add Mobiles and Characters |
Place some movable objects to your virtual world, like desk, chair, etc. Also, you can add animals and characters. |
Set Environment, Add Effects |
You can add ample effects: fog, fire, smoke, particles and so on. |
Create Portals and Sections |
If you world is big, creating some portals and sections will increase the performance of real time rendering. |
Create Shots & Animate Scene |
A Shot is likes a segment
of movie. You can animate objects in scene, and dynamic adjust camera to
show your virtual world. |
Design UI, Writing Script. |
Add overlays (
text, image, etc ), and assign actions for overlays, you can custom user
interface for your virtual world. More, you can deeply control scene at
run-time by writing script. |
Post Processing |
You can do realtime image processing for rendered picture of 3d scene. For post processing, program first render 3d scene to a texture, then do processing on the texture by every Post in turn. A Post is similarly to a Filter in Photoshop. |
Publish |
Use Install Scene or Create Web3D Page to publish your virtual world. |