Project Workflow

Once you have installed the program, you open it from the Start menu, or use any other Windows method. The figure above shows the application window with a scene file loaded.
Note: Awakening is a single-document application, meaning you can work on only one scene at a time. However, you can open more than one copy of the program and open a different scene in each copy.
| Loading Mesh |
| There are two ways to load geometry data in Awakening: press Ctrl+L to load mesh from .tri files; or press Ctrl+I to import from various popular 3D format files. |
| Texturing Surfaces |
| Awakening will convert loaded mesh to surfaces . This step you will coat textures for surfaces. |
| Lighting Scene |
| Give scene some lighting. lighting is very important to realism of virtual world. |
| Add Mobiles and Characters |
| Place some movable objects to your virtual world, like desk, chair, etc. Also, you can add animals and characters. |
| Set Environment, Add Effects |
| You can add ample effects: fog, fire, smoke, particles and so on. |
| Create Portals and Sections |
| If you world is big, creating some portals and sections will increase the performance of real time rendering. |
| Create Shots & Animate Scene |
| A Shot is likes a segment
of movie. You can animate objects in scene, and dynamic adjust camera to
show your virtual world. |
| Design UI, Writing Script. |
| Add overlays (
text, image, etc ), and assign actions for overlays, you can custom user
interface for your virtual world. More, you can deeply control scene at
run-time by writing script. |
| Post Processing |
| You can do realtime image processing for rendered picture of 3d scene. For post processing, program first render 3d scene to a texture, then do processing on the texture by every Post in turn. A Post is similarly to a Filter in Photoshop. |
| Publish |
| Use Install Scene or Create Web3D Page to publish your virtual world. |