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 WRRL on github 

Thu Aug 24, 2017 2:45 am
Forum: News
Subject: WRRL on github
WRRL now is open source:
 Wind Rain River Lake preview demo v0.2 

Wed Aug 16, 2017 8:06 am

[url=]click here to download playable demo

also, you can download scene editor here: [url= ...

Wed Aug 16, 2017 6:23 am
Replies: 1
Views: 3527
Forum: Tutorials
Subject: rpg??
please see
 AwakeningII 1.5 beta Released! 

Mon Nov 10, 2014 2:00 pm
Replies: 1
Views: 9880
Released on 11/10/2014, AwakeningII 1.5 beta is now available.

You can download [url=]here.

Awakening no ...
 Not yet completely free ?! 

Thu Oct 16, 2014 11:25 pm
Replies: 1
Views: 8472
We'll provide a different type of free licensing in next version, thanks for your interest.
 Grab, drag and drop objects by mouse 

Fri Feb 21, 2014 2:17 pm
Replies: 1
Views: 8414
Penumra's grab interaction is a bit some complex, because that needs physics.
You can refer to Awakening's Adventure Game Demo, the relatively easy interaction method.
 Imported .obj file not displaying correctly 

Thu Feb 20, 2014 9:01 am
Replies: 5
Views: 8363
Sorry for no update of Awakening in a long time, but the app is not dead, I still try to improve it. In 2014, a new version of Awakening will be released.
 Frontal projection shader? 

Wed Aug 01, 2012 3:06 am
Replies: 1
Views: 3800
yeah, this is a interesting technique, looks good for static scene.
 awingsoft limit 

Sun Jun 24, 2012 3:24 am
Replies: 1
Views: 3583
Forum: General
Subject: awingsoft limit
There is no particular limit. The real limit depend on your system's memory & graphic card.
 Landscape rendering upgrade 

Sun Jun 24, 2012 3:17 am
Replies: 2
Views: 4686
Thanks, nigec; we will present demo soon.
 Landscape rendering upgrade 

Wed Jun 13, 2012 8:37 am
Replies: 2
Views: 4686
 Unregistered version 

Fri Mar 02, 2012 4:36 am
Replies: 6
Views: 7110
Forum: General
Subject: Unregistered version
Recently plan to improve terrain system, like painting grass etc.
 motorcycle racing game? 

Wed May 25, 2011 1:41 pm
Replies: 2
Views: 4407
Currently, Awakening's physics system is not power enough, but making a simple racing game is still possible.
 Texture Splatting 

Sun May 22, 2011 1:38 pm
Replies: 6
Views: 8855
Forum: General
Subject: Texture Splatting
here it is ( for AwakeningII ):

//--- system variables, player feed value ----

//texture tTXn (n = 0..7)

texture tTX0; //alpha map
texture tTX1;
texture tTX2;
texture tTX3; ...
 Bump And Lightmap? 

Sat Apr 30, 2011 2:29 pm
Replies: 10
Views: 8909
Forum: General
Subject: Bump And Lightmap?
Ok, I'll try scripting for 3rd person view when I have time. Smile
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