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 Awakening 3.5 Beta Released! 

Mon Feb 09, 2009 7:14 am
Replies: 5
Views: 14239
We can provide a option in the Install Scene Dialog, for disabling encrypt related functions like SaveScene(). How about this idea?
Yes, i thin that is good and will help a lot. Thanks
 Awakening 3.5 Beta Released! 

Sun Feb 08, 2009 10:18 am
Replies: 5
Views: 14239
The SaveScene() command is no good idea. You must please aware that i want use also license restricted models and textures. And sometimes it could be possible that i want that nobody see how i work. S ...
 Texture Splatting 

Wed Sep 17, 2008 6:13 pm
Replies: 6
Views: 8996
Forum: General
Subject: Texture Splatting
Your support and the quality of your support is awsome ! Thanks

Only a little change or advise needed. The second stage is the Sand layer. The RGB UV part is completely right scaled - as in the ter ...
 Texture Splatting 

Wed Sep 17, 2008 7:42 am
Replies: 6
Views: 8996
Forum: General
Subject: Texture Splatting
For terrain generating i would need a special shader for Texture Splatting http://en.wikipedia.org/wiki/Texture_splatting . The shader needs to be use of minimum 4 textures for the terrain. Each textu ...
 Techdemo Pathfinding 

Mon Sep 15, 2008 7:57 am
Replies: 4
Views: 8671
Forum: Showcase
Subject: Techdemo Pathfinding
Just need set the shortcut's Start in with install folder.

Hello Vincent, thanks to be my Windows helpdesk Laughing Works perfect now.
 Just for fun 

Sun Sep 14, 2008 8:30 pm
Replies: 6
Views: 11505
Forum: Showcase
Subject: Just for fun
Not bad ! I'm surprised about the use of Poser models in Realtime. They are normally known as very high poly count. But running smooth.
 Techdemo Pathfinding 

Sun Sep 14, 2008 7:56 pm
Replies: 4
Views: 8671
Forum: Showcase
Subject: Techdemo Pathfinding
Thanks Smile

"it didn't start for me via the shortcut.." - is a known problem. Please start it from the installation folder. Must be investigated further by me.


"what did you use to pack it all ...
 Techdemo Pathfinding 

Sun Sep 14, 2008 6:57 pm
Replies: 4
Views: 8671
Forum: Showcase
Subject: Techdemo Pathfinding
For demonstrating the Lua pathfinding i have wrote a little demo. The "Monster" chasing the red ball, really simple Wink Download possible via my Website / Blog http://www.mediafire.com/imgbnc.php/ae44 ...
 os.time() 

Sat Sep 13, 2008 10:42 am
Replies: 1
Views: 5169
Forum: Bugreports
Subject: os.time()
During play with the Winds3D Player i have detected that you get with os.time() (test ist with "print(os.time())" in the console) already the same value. Normally this value change because auf time. N ...
 Lua A* AStar pathfinding 

Fri Sep 12, 2008 4:03 pm
Replies: 1
Views: 7031
I have programmed a A* AStar Lua Pathfinding routine. Not perfect but you can try for yourself. Free download on my web site (blog)
--LUA pathfinding A* AStar algorithm EXAMPLE
--based on a articl ...
 need camera help 

Sun Sep 07, 2008 6:19 pm
Replies: 0
Views: 5329
Forum: General
Subject: need camera help
I have a scene with isometric like view. Now i want to move only the camera , means the whole screen (camera view) should only move horizontal and vertically like in a jump and run game. I dont find t ...
 Awakening compile lua scripts ? 

Fri Sep 05, 2008 4:58 pm
Replies: 1
Views: 5523
I have wrote a pathfinding routine in Lua. Now the problem is that interpreted the routine is too slow. Only after compiling to .luac i get the estimated speed. Now my question is: will Awakening comp ...
 user defined property to script variables 

Wed Sep 03, 2008 8:18 pm
Replies: 1
Views: 5515
- as example i create a script varaibale for Text2D and name it also Text2D
- now i extend this script Variable with Lua (or with Awakening ?) with a user defined property as example Text2D.myVariabl ...
 combine light + dot3 + bump + parallax mapping 

Tue Sep 02, 2008 7:11 pm
Replies: 3
Views: 7016
Oh my god thx Vincent. But please don't await that i understand this shader language Wink
 combine light + dot3 + bump + parallax mapping 

Sun Aug 31, 2008 7:54 am
Replies: 3
Views: 7016
Hello Vincent. It's possible to combine Lightmapping and dot3 or parallax mapping in a shader ? If yes have you already programmed such shader ? Due my travel through some other engines i was very imp ...
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