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 Reducing the amount of material groups - exporting surfaces 

Tue Aug 10, 2010 10:49 pm
Replies: 1
Views: 4175
Hi...I use Awakening to lightmap my models, and noticed that the only way to apply lightmaps is if they are imported as a surface. So, when I export the lightmap, I can also only export as a surface. ...
 Import materials/textures with MilkShape model? 

Sat Dec 13, 2008 1:35 pm
Replies: 4
Views: 11273
what modeling program does it support? Would blender or 3ds max have compatible mtls? Could I import my Milkshape model into Blender, export it from Blender, and have Lmm import it along with its text ...
 Higher Precision 

Sun Nov 02, 2008 2:09 am
Replies: 2
Views: 6200
I'd love to but for some reason when I load the original mesh the materials are gone.
 Higher Precision 

Wed Oct 15, 2008 8:47 pm
Replies: 2
Views: 6200
Here's why:
I have downloaded LightMapMaker .39. I tried importing 3ds and obj formats. But when I export them, the exported files do not have the same amount of vertices as the original! This is a ...
 Precision error: Vertex (X,Y,Z) coordinates imprecise 

Tue Jul 01, 2008 1:46 am
Replies: 2
Views: 6623
Obj, .X, and .3ds. It works with smaller meshes, maybe it has to do with smoothing groups, UVs, normals or groups.
 Precision error: Vertex (X,Y,Z) coordinates imprecise 

Thu Jun 26, 2008 2:26 am
Replies: 2
Views: 6623
I import my mesh into Light Map Maker. Then I export it. I import the lightmap mesh into the original one, and I get those horrid squiggly pieces everywhere because the lightmap mesh is not aligned wi ...
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