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 Just for fun 
nigec


Joined: 04 Jul 2007
Posts: 212
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After my little cockup with the cubic room game where i ended up with 3 different looking versions of the skull i decided to do a scene that will look the same in TS, Bryce and Awakening.. also i wanted to animate the fan in a cubic room and do it 3D so i built this scene:
http://www.nigecstudios.co.uk/awakening/tun.htm
the cubic room version will be along shortly Wink

I noticed there's a bit of problem in the fan area where the floor seam flashes.. i asume its because the joint is overlapping?
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Vincent


Joined: 25 Dec 2006
Posts: 296
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Looks not bad, like a space base Smile . Sure, the flash seams are caused by overlapping of two surfaces. How about the The Golden Idol Demo now?
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nigec


Joined: 04 Jul 2007
Posts: 212
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I'm trying to get an animated character stood on the dock, but i'm not very good at bones animation so its taking a bit longer than i was hoping for Embarassed , but i intend to have the player return to that area rather than the ending it has at the moment
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nigec


Joined: 04 Jul 2007
Posts: 212
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This is something i did in Truespace for there speed challenge contest, its the puzzle box from Hellraiser

If you guys got TS7.6 free its a cool way to improve your modelling skills, i really enjoy doing them Smile
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hde


Joined: 08 Oct 2007
Posts: 46
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Not bad ! I'm surprised about the use of Poser models in Realtime. They are normally known as very high poly count. But running smooth.
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nigec


Joined: 04 Jul 2007
Posts: 212
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I was really amazed it ran as well as it did, the TRI mesh is 2.5 meg the earlier ones are 1meg less, i doubt a poser 6 model will work with clothes, dressed Poser 4 models will and are around 1.7 meg
I tried a DAZ model and that just exploded lol, shame i have a few good DAZ models
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Vincent


Joined: 25 Dec 2006
Posts: 296
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3dsmax has several modifiers can reduce mesh, e.g. MultiRes, Optimize.
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