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 Candy Boom 
nigec


Joined: 04 Jul 2007
Posts: 212
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Candy Boom is a short adventure game I made using TS for modeling and Awakening for the game engine
I had no idea what the game was going to be so everything is easy to find, I made it up as I went along lol, it started out just getting the DAZ character to move to way points and grew from there.
I plan to do something bigger if I can find someone to help with animated characters, I suck at them!

Right click for inventory, also the view turns, it will run on fairly slow PC's, we have a 2.3ghz HP with a Intel 64meg video card and it ran ok,but you may have to turn of shadows in options
http://files.filefront.com/13339874

thanks to Vincent for all his help with the game scripts and input Smile
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nigec


Joined: 04 Jul 2007
Posts: 212
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You can now play the game online:
http://www.nigecstudios.co.uk/awakening/candy.htm
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Vincent


Joined: 25 Dec 2006
Posts: 296
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Well, feels good play it online.
En, there is a problem, the cursor is hidden when you end the game. You need to do 'wnd.ShowCursor(true)' in SCENE_END Script of every scene.
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nigec


Joined: 04 Jul 2007
Posts: 212
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Ooops, now fixed Smile


It work really well in the browser, now that I'm getting a lot wiser I reckon I could decrease the file size a lot more in future games, but still at 7 meg isn't bad, a custom character would make things a lot better
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