Register  |  FAQ  |  Search  |  Memberlist  |  Usergroups  |  Log in 
Reply to topic
 Rendering with Natural Light 
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote


ATI's demo of Rendering with Natural Light is gorgeous; so we have made a similar one with the incoming AwakeningII. The AwakeningII use dx9.0c, and fully supports almost all dx9 features like hdr lighting, subsurface scattering, etc.

You can download our RNL demo here.

View user's profile Send private message
  
nigec


Joined: 04 Jul 2007
Posts: 212
Reply with quote
oh nice job Vincent Very Happy
are you sticking with LUA? Quite a few other developers seem to be switching to Ruby rather than sticking with LUA
View user's profile Send private message
  
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote
Sure, Ruby is an excellent script language; but currently no plan to adopt it. Lua also has advantage: compact, clean, fast.
View user's profile Send private message
  
matty47


Joined: 27 Nov 2007
Posts: 21
Reply with quote
Looks great - Very clear.
View user's profile Send private message
 hdr render target 
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote
Use 64-bits render target for cube map generation:

View user's profile Send private message
  
nigec


Joined: 04 Jul 2007
Posts: 212
Reply with quote
looking good! Very Happy
good to see your still active and making progress Smile
View user's profile Send private message
  
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote
Thanks! There are lots of technics to try for new directx api, so the progress is a bit slow.
View user's profile Send private message
 Full HDR: 64-bits back buffer & post effect 
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote


You can download the RNL HDR demo here.
View user's profile Send private message
  
nigec


Joined: 04 Jul 2007
Posts: 212
Reply with quote
looking good Smile
What sort of fps should it run at? memory usage and cpu wasn't bad at all but the fps was 5 to 6 fps
View user's profile Send private message
  
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote
Try turn off Blur Effect. In my Geforce 210 (256M) card, it's about 30 fps in full screen 1024 x768 resolution.
View user's profile Send private message
  
nigec


Joined: 04 Jul 2007
Posts: 212
Reply with quote
it only went up to 8fps even with mirror and shadows off
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2310 MHz)
Operating System: Microsoft Windows Vista (Service Pack 2)
DirectX version: 10.0
GPU processor: GeForce 6150SE nForce 430
ForceWare version: 175.21
Total available graphics memory: 575 MB
View user's profile Send private message
  
Vincent


Joined: 25 Dec 2006
Posts: 296
Reply with quote
Thanks for your information. Maybe a integraded 3d chip is bit hard for HDR rendering.
View user's profile Send private message
  
nigec


Joined: 04 Jul 2007
Posts: 212
Reply with quote
I've always had issues with the chip, If i update the drivers the old Awakening started messing up, when I had XP I was getting the windows blue screen of death
View user's profile Send private message
  
Dwein


Joined: 11 Nov 2011
Posts: 1
Reply with quote
nigec wrote:
I've always had issues with the chip, If i update the drivers the old Awakening started messing up, when I had XP I was getting the windows blue screen of death

I'm getting black screen with XP installed now. Disappointed.
View user's profile Send private message
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 1 of 1  

  
  
 Reply to topic