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 AwakeningII 1.0 beta4 Released! 
awingsoft
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Joined: 25 Dec 2006
Posts: 98
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Released on 3/6/2011, AwakeningII 1.0 beta4 is now available.



You can download here.
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nigec


Joined: 04 Jul 2007
Posts: 211
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Very cool! is the image a game your working on?

edit:
oh I see the demo, nicely done Very Happy
One thing if you manage to get passed him and up the tunnel the creature fires the wrong way
Can you actually kill the creature?
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 web3d version of the fps demo is available 
Vincent


Joined: 25 Dec 2006
Posts: 293
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You also can play the fps demo in web page.

Quote:
One thing if you manage to get passed him and up the tunnel the creature fires the wrong way


What's the 'wrong way' meaning?

Quote:
Can you actually kill the creature?


You can kill the creature, but it die, another will born.
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nigec


Joined: 04 Jul 2007
Posts: 211
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for me if you stay on the block until the creature gets there then run past him, up the tunnel, turn and face him, when he fires the fire ball doesn't come up the tunnel, it heads towards the block the player was standing on

This is very impressive Vincent! the online version runs great... any closer to 3rd person?
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Vincent


Joined: 25 Dec 2006
Posts: 293
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Quote:
any closer to 3rd person?


3rd person can be achieved by scripting, the main thread is use scene.trace to trace a ray which start from player's position, then find a appropriate camera position; it's not too difficult; if have time, i'll try this.
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nigec


Joined: 04 Jul 2007
Posts: 211
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I think with 3D Gamestudio and Unity and like Awakening the 1st person view has width and height, but Unity is pill shaped object which you replace and offset camera

Have you considered a way we could have a library with presets for materials, It would help new users a lot being able to add pre made material that they can adjust to there needs, I beta test a commercial renderer and most people would be lost if there wasn't the basic presets (glass, metal, plastic, normal mapping etc)
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Vincent


Joined: 25 Dec 2006
Posts: 293
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The materials library is good, this feature is useful sure. But currently no time to achieve it yet, because a lot of other things need to do; but I also think the idea is important & right, thank you.
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