Posted: Wed Apr 02, 2008 8:39 am |
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Awakening 3.0 Beta Released!
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What's new in Awakening 3.0?
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DotProduct3 Lighting
DotProduct3 can do really per-pixel lighting without pixel shader.
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Parallax Mapping
Parallax Mapping can produce a stunningly real three-dimensional appearance on flat surfaces, without the intensive tessellation computations and extreme polygon counts required for true displacement mapping.
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Fur
Fur is important in animal rendering.
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Cloth
Compellent cloth simulation include gravity & wind calculating, primary collision detection.
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Cubic Environment Mapping
Environment mapping is a technique that simulates highly reflective surfaces without using ray tracing. Cube map are textures that contain image data representing the scene surrounding an object.
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Render To Texture
Render To Texture let you render scene to a texture, then reuse the texture for complex rendering like water, reflection, etc.
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Atmosphere Rendering
Realtime photo-realistic atmospheric lighting simulation with low hardware requirements (can runs on Geforce 256).
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Post Processing
You can do realtime image processing for rendered picture of 3d scene.
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Transform Gizmo
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Viewport Grid
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Improved Command Script API
New classes and enhanced functions.
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Improved Terragen Terrain Files Importer
Adjusted texture coordinates importing.
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