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 Surface as light emitter for Radiosity 
hde


Joined: 08 Oct 2007
Posts: 46
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Hello guys,

it's possible to define a surface as light emitter for the radiosity calculation. If yes how ?
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Vincent


Joined: 25 Dec 2006
Posts: 296
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No light emitter for radiosity actually in Awakening, just render whole scene as normal then calculate radiosity from the render result. You can check a surface's No Lightmap style to hightlight it.
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