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 Parallax Mapping (also Virtual Displacement Mapping) support 
Vincent


Joined: 25 Dec 2006
Posts: 296
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This effect is actually an enhanced version of normal mapping. It can produce a stunningly real three-dimensional appearance on flat surfaces, without the intensive tessellation computations and extreme polygon counts required for true displacement mapping. In addition to a base texture, it requires a corresponding normal map and height map to work.
Parallax Mapping needs Pixel Shader 1.1 or higher.


dot3 bump mapping



dot3 bump mapping + parallax mapping



another view ( dot3 bump mapping )



another view ( dot3 bump mapping + parallax mapping )
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hde


Joined: 08 Oct 2007
Posts: 46
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Thanks for the implementation for this, Vincent. I hope the next Awakening version will arrive us soon.
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