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 post-processing 
awingsoft
Site Admin

Joined: 25 Dec 2006
Posts: 98
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original


auto contrast


blur


brightness/contrast


color change


distort


glow


desaturate


invert


levels


gray levels


threshold


gray threshold
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 Distort Effect 
awingsoft
Site Admin

Joined: 25 Dec 2006
Posts: 98
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Distort effect is a cheap process, it only use bump mapping technique, no need pixel shader. Combine with a bump map, Distort can produce kinds of effects.



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liverol


Joined: 29 Jun 2007
Posts: 45
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wow,nice,
can't wait to see the next release
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nigec


Joined: 04 Jul 2007
Posts: 212
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gray threshold would be fantastic for a game idea i have Smile
I second Liverol
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hde


Joined: 08 Oct 2007
Posts: 46
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all in relatime ? that will be a fantastic update !
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Vincent


Joined: 25 Dec 2006
Posts: 296
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Sure, all effects are real-time rendering. Most of them needs pixel shader 1.4, means runs on dx8.1 level 3d-accelerator.
I think that the first beta release of Awakening 3.0 is coming soon.
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nigec


Joined: 04 Jul 2007
Posts: 212
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COOL Cool
I'm looking forward to it..
Would there be a 3rd person tutorial in the making?
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Vincent


Joined: 25 Dec 2006
Posts: 296
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Quote:
Would there be a 3rd person tutorial in the making?


Maybe I can write one after release Awakenign 3.0 .
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