it's possible to define a surface as light emitter for the radiosity calculation. If yes how ?
Vincent
Joined: 25 Dec 2006
Posts: 297
Posted: Thu May 22, 2008 3:15 pm
No light emitter for radiosity actually in Awakening, just render whole scene as normal then calculate radiosity from the render result. You can check a surface's No Lightmap style to hightlight it.
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