Posted: Thu Aug 23, 2007 7:31 am |
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In Awakening, select "Create > Skin Mesh..." from menu, then select a .tri file that exported from 3dsmax in last step.
A box should appear in viewport, in it's Mesh Properties Panel, there is a Bones Animation rollout:
click the long button in the top of the rollout, the Bones Animations List dialog will popup:
click the New button, then select the corresponding .ani file in File Dialog, a new BonesAni will be created.
Select the new BonesAni and click the OK button, so assign a bones animation to the skin mesh.
Do same for every exported box, then press F6 to run, the robot is dancing there.
