| Posted: Sat Mar 26, 2011 2:04 pm
Released on 3/26/2011, AwakeningII 1.0 is now available. AwakeningII use dx9.0c, and supports most of dx9 features like hdr lighting, subsurface scattering, etc.
*FPS Game Template
atmosphere + terrain + water
1. 64-bits Back Buffer
2. 64-bits Render Target
3. 64-bits Light Map Texture
4. Multiple HDR Texture Formats supports
5. HDR Shader Files
* Subsurface Scattering
A simple Depth based SSS, it even no need depth map.
*Two-sided & translucent effect
A effective technique to render the two-sided polygons with a translucent effect, it's useful for foliage, banners, cloth, etc.
*Depth Of Field
Depth of Field is a visual effect that simulate camera optics by making certain portions of the screen in-focus or out-of-focus depending on their distance from the camera.
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation.
Sun Shafts is the effect of volumetric light scattering due to shadows in the atmosphere.
You can download here