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Before we proceed, please first read the Light Map Maker Manual .

no
lightmap
lightmaped
This section describes how to to add lightmaps to morfit world scenes with LMM's morfit world import/export plug-in.
1.Import Morfit World to LMM.
Select
Import... from the the File menu. When the standard Windows File Open
Dialog box appears, open a Morfit World File (.wld, .morfit). In this case
we select EightWays.wld in ...\Northdragon\3D
Webmaker\Samples.
2.Position scene lights, compute lighting, and tweak until you are content.
Clicking on the
button on the toolbar, change texture mode to Texture. When the import file has been loaded, the Morfit World
file has been converted to surfaces, all selected by LMM. Now press "N" to
deselect(preventing accidental surface changes). Switch to Front view to add lights.
To create a light, click on the
button on the toolbar, then left-click in view window. Aim at the lamp located in the
center of the ceiling. YYou should see a white hexahedron wireframe and a green bounding box, symbolizing a
Point
Light. You can modify this lights properties in the control panel
(default position on left). You can also move/rotate/scale the light by clicking down on the corresponding toolbar
icon
, and dragging in the View window.
Press Shift+M to go to Move mode, then switch to Top view. Press "O" to switch to
Orthogonal Projection, choose your view (use arrow keys to Zoom and Rotate view and numpad 2, 4, 6,
8 to move view), to get the light to the building's center.
Then,we will create 8 lights for the building's 8 corners. Click the
button, and then the
.
Through 'copy' and 'paste', thereby cloning the light. In the Light Control Panel change the
light type to Spot
.
Now drag it to the top corner and
position to taste. Repeat the process seven times to make the other seven corner lights.
And of course you can change any or all of those lights' colors by
button(in Light Control Panel).
Now press "F9" to render the scene, wait some seconds, press "Shift+ T
" or click the
button,change Texture Mode to Texture * Lightmap, and
you should see the image at your left below. Press " Shift+T " again to see the
picture at right.

3.Export scene to Morfit World File.
Select Export... from the File menu, select "Morfit
World File(.wld,.morfit)" in Files of type combo box in standard Windows file
save dialog that appears. And type a file name in 'File Name:' edit box. Finally, press "Enter" to activate
the export.
4.View your better-lit scene in WorldBuild5.5
.
Open the foregoing exported-to WorldBuild 5.5, turn on your 3D card rendering
, and you will see a beautiful image. Enjoy!
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